This game procedurally generates (mostly I think) golf holes in 2D. The player uses an Angry-Birds style shot meter to "hit" the ball. Once a hole is gone, it's gone. You can't go back and play previous holes. And there appears to be no end-game. The "can't go back" policy is interesting. There are holes where I get a tricky hole-in-one. This means I can't replay the hole to do it again. Likewise a hole that takes a hundred (or over two hundred in at least one case) shots can't be retried to improve the score. So how important is the score? I've decided it's not really important. It is Zen-like. All you can worry about is the current hole. All previous holes are gone. The future holes have not been generated. It is up to you whether you want to keep trying for the hole in one, or get through it as quickly as possible.
The creator of the game talks about two endings. For the first ending he designed a hole that would adjust the power of your shot to make sure you missed. That was supposed to be in the 3000s (the so-called 3XXX demon hole). It took me a little over ten thousand shots to get to the 3000th hole. The second ending was meant to be hole 2866. To complete this hole the player has to bounce it off a slope that is off-screen. This would be trickier if the game had not already established that off-screen terrain can affect the game. Further, the developer says that the holes after 3000 were by and large flat, though I believe they are still procedurally generated.
At this stage I plan to stop at hole 4000. Or at least, slow down a little =)
Here is a link to an "impossible hole". Hole 17,509. It took the player 2,063 shots to complete the hole. The total strokes to get thus far was 45,183.
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